Friday, January 12, 2018

[Wilderlands 5E] Dwarves of the Roglaras

DWARF SUB-RACES OF THE ROGLARAS
 
DWARF TRAITS
   Ability Score Increase. Your Constitution score increases by 2.
   Age. Dwarves mature at the same rate as humans, but they are not considered adults by society until they reach the age of 50. On average, they live about 350 years.
   Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
   Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
   Dwarven Resilience. You have Advantage on saving throws against Poison, and you have Resistance against Poison damage.
   Dwarven Toughness. Your hit-point maximum increases by 1, and it increases by 1 every time you gain a level.
   Stonecunning. You have Advantage on Intelligence (History) checks related to the origin of stonework.
   Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
 
KAZADARAN MOUNTAIN DWARF
   Ability Score Increase. Your Strength score increases by 1.
   Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
   Dwarven Skill or Tool Proficiency. You gain proficiency with the artisan’s tools of your choice: Jeweler’s Tools, Mason’s Tools, or Smith’s Tools.
   Dwarven Combat Training. You have proficiency with the light hammer and warhammer, and with light and medium armor.
 
The KAZADARAN, the Mountain Dwarves of Thunderhold, are the most ordered and hide-bound of a very stubborn race. Their society emphasizes honor and obedience to social superiors. They pay very close attention to ritual and precedence; every mountain dwarf has his own position in the social order, and knows exactly where he stands in respect to everyone else. Mountain dwarf women are rare (only 1 in 10 are female), and so are kept secreted from the rest of the world, as they are considered the most precious of treasures.
   The Kazadaran have tan or ruddy pink skin, fiery orange or flaming red hair, and blue or gray eyes; they stand an average of 4'5", weigh 165 pounds, with a stocky build.
   Mountain dwarf men are very proud of their beards, and let them grow throughout their entire lives, braiding them and decorating them with gems and jewels. Women grow beards just like their men, though they are not as vain about them as their men folk.
   Mountain dwarves are typically armed with war hammers and armored in breastplate or plate mail.
   Mountain dwarves revere Kazadarum, but also worship Goibhniu the Divine Smith, Dunatis of the Mountain Peaks, Rosmerta the Bountiful, and Odin the All-Father.
 
KAZADRACH CITY DWARF                            
   Ability Score Increase. Your Charisma score increases by 1.
   Darkvision. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
   Dwarven Tool Proficiency. You gain proficiency with the artisan’s tools of your choice: Brewer’s Supplies, Jeweler’s Tools, or Smith’s Tools.
   Urban Survivalist. You have advantage on Wisdom (Perception) and Wisdom (Survival) checks in any city or town, and Intelligence (History) in tour hometown.
 
The KAZADRACH, or City Dwarves of the City State, are the most commonly encountered dwarves in the cities and towns, having given up their insular ways for the ways of trade and craft among other races millennia ago. They are a garrulous people, as opposed to their cousins, and are friendly with most humans and demi-human races, though they still dislike humanoids.
   The Kazadrach have pale white to tan skin, red or blonde hair, and blue or green eyes; they stand 4'3", weigh 160 pounds, with a portly build.
   City dwarf men trim their beards short and neat, or simply wear large, flowing moustaches. Women do not grow facial hair.
   Most city dwarves are typically brewers, jewelers, or smiths, with a strong Artisan Guild tradition.
   City dwarves wield a variety of arms and armor.
   City dwarves are usually polytheistic, like their human neighbors.
 
KAZADRAX ELIXER DWARF           
   Ability Score Increase. Your Intelligence score increases by 1.
   Arcane Resilience. You have Advantage on saving throws against one energy type of your choice: Acid, Cold, Fire, Force, Lightning, Necrotic, Psychic, Radiant, or Thunder.
   Darkvision. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
   Dwarven Tool Proficiency. You gain proficiency with the artisan’s tools of your choice: Alchemist’s Supplies, Calligrapher’s Supplies, Glassblower’s Tools, Herbalism Kit, or Poisoner’s Kit.
 
The KAZADRAX, or Elixer Dwarves of the Town of Elixer, are descended from dwarven alchemists, sorcerers, warlocks, and wizards who were exiled from the Majestic Fastness millennia ago during a religious schism. Long centuries of arcane and magical research transformed the Elixer dwarves into something very different from their forefathers. While they are suspicious of clerics and other religious types, they are otherwise quite friendly with anyone who wishes to buy their magical wares.
   Kazadrax have highly variable skin, depending on the energy resistance they posses (see table below). Hair and eyes are of a glittering color contrasting with the color of their skin. They stand 4’3”, weigh 130 pounds, and have an average or thin build.
   Kazadrax men and women wear metal skullcaps based on their social class (lower class copper, middle class silver, upper class gold, and nobles wear platinum). When outdoors, men wear hats atop the skullcap, again the higher the social class, the larger and more ornate the hat. Kazadrax women outdoors wear wigs, the higher their class, the larger and more ornate the wig.
   Most Kazadrax either are alchemists, sorcerers, warlocks, or wizards, or work for these leader-types in some capacity as assistants or scribes.
   Elixer dwarves generally live in towers of stone, with comfortable subterranean complexes below.
   Elixer dwarves are typically armed with daggers, quarterstaffs, and light crossbows.
   Elixer dwarves worship gods of magic and power, usually Dyrantril the Alchemist, Bachontoi of the Red Wisdom, and Hercon the Sorceress Supreme.
 
KAZADRAX SKIN COLORS
Energy Type:  Skin Color
Acid:  Mottled Green
Cold:  Ice Blue
Fire:  Flame Red
Force:  Glimmering Black
Lightning:  Sparkling Yellow
Necrotic:  Wormy White
Psychic:  Glittering Purple
Radiant:  Scintillating Rainbow
Thunder:  Writhing Gray
 
KAZADURUL HILL DWARF                             
   Ability Score Increase. Your Wisdom score increases by 1.
   Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
   Dwarven Combat Training. You have proficiency with the battleaxe and handaxe and with light and medium armor.
   Dwarven Tool Proficiency. You gain proficiency with the artisan’s tools of your choice: Miner’s Tools, Tinker’s Tools, or Woodcarver’s Tools.
 
The KAZADURUL, the Hill Dwarves of Gaehill, are a coarse, insular warrior race, and consider their mountain cousins to be high-falutin snobs. Clan warriors often work together in mercenary troops, fighting for one or more of the human lords, though they will never fight another dwarf troop in such a manner. Kazadurul females are equal to males, as the birth rates are more equal among the hill clans; some even become warriors.
   Kazadurul have bronze skin, brown to blonde hair, and green eyes; they stand 4'1", weigh 150 pounds, with a burly, stocky build.
   Hill dwarf men grow beards, but not as ostentatious as the mountain dwarves. Women do not grow beards, but often grow moustaches and sideburns.
   Kazadurul are as likely to work with wood as stone and metal, and most of their villages are above ground, with buildings of stone and wood.
   Hill dwarves are typically armed with battleaxes and handaxes and armored in scale or chainmail.
   Hill dwarves worship Kazadarum with zealous exclusivity, and consider mountain and city dwarves to be heretical for their polytheism.
 

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